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- Subject: Re: c++ scripting extension questions
- From: Gambit <gambit@...>
- Date: Sat, 30 Mar 2002 21:36:36 -0800
I have a small little C++ wrapper that uses templates to do 99% of the work
for you located at http://www.rm-f.net/~gambit/lua/ It's just a technical
exercise, if you're interested I could upload the full versions which
includes GC work and support for multiple simultaneous interpreters. This
is what I'm using for my "game" project. Though I haven't done any speed
analysis, etc., of the mechanism, and it might be terribly slow, it should
at least give you an idea as to one possible route to take.
Best of all, it doesn't require any crazy parsing of your code, using
instead some crazy template logic to do all that for you :D
-G
At 01:17 PM 3/31/2002 +1000, you wrote:
I'm sure this has been asked and answered many times, but I could not
locate a clear answer in the message archives.
Can I use lua as an ebedded scripting language in my c++ code, such that
my lua scripts have access to my c++ objects, and can call member
functions, etc?
I want to control the game objects, created in the main c++ code, through
the script, but don't know if pointers to objects can be accessed within lua.