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I'm sure this has been asked and answered many
times, but I could not locate a clear answer in the message
archives.
Can I use lua as an ebedded scripting language in
my c++ code, such that my lua scripts have access to my c++ objects, and can
call member functions, etc?
I want to control the game objects, created in the
main c++ code, through the script, but don't know if pointers to objects can be
accessed within lua.
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