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- Subject: ocassionally calls to lua_call freeze my application
- From: "mightymoonlord" <mightymoonlord@...>
- Date: Wed, 20 Mar 2002 11:51:28 -0000
Hi there,
I'm currently developing a games engine using lua 4.0 & delphi 6
(thlua wrappers). Occassionally calls to lua_call(L,1,0) never
return - this has the effect of freezing the engine. I am trying to
track down the cause of this error and looking for a few pointers
please being new to lua!
I don't *think* it's a stack overflow thing as I'm using lua_gettop
and lua_settop and checking the stack size with lua_stackspace
ocassionally. Can anyone give me any insight into what else might be
causing this?
Cheers
Jim