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- Subject: RE: Another tag method Q
- From: "Chris Percival" <cpercival@...>
- Date: Thu, 7 Feb 2002 16:13:23 -0000
> -----Original Message-----
> From: RLake@oxfam.org.uk [mailto:RLake@oxfam.org.uk]
> Sent: 07 February 2002 15:11
> To: cpercival@interaxis.co.uk
> Subject:
>
>
>
> > My next question is, i have this code:
>
> > static int MyTag;
> > static int MyVal = 3;
>
> > static int MyFunc(lua_State *L)
> > {
> > lua_settop(L,1);
> -- I don't see the point of this. MyFunc doesn't use its argument.
Oh fair enough..
> > lua_pushusertag(L, &n, MyTag);
> -- just out of curiosity, where does n come from? No matter, though.
Sorry, n should be MyVal.
> > return 1;
> > }
>
> > ... snip
>
> > To make this code work I would write in the script:
>
> > MyFunc(x)
>
> Surely that should be x = MyFunc(), no?
Yes, sorry my mistake again.
>
> > Which would effectively map x in the script to MyVal in C. Now my
> question
> > is, how do I do the above, but all in C, add x to the variables in the
> > script, but add the functionality that happens when I call MyFunc,
> without
> > actually having to call MyFunc?
>
> lua_pushusertag(L, &n, MyTag);
> lua_setglobal("x");
>
Ah thats wonderfull. Yes that looks logical, now I see it..
Thanks,
Chris Percival
Software Engineer
Interaxis Computing Ltd.
DDI: +44 (0)1249 700072
http://www.interaxis.co.uk/