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(forwarded on due to accidental private reply)

Well, here goes another attempt to post from Yahoo groups... wonder 
if it will actually make it to the list...

--- In lua-l@y..., David Jeske <jeske@c...> wrote:
 I've already voiced my opinion that amassing a large set of standard
> modules for Lua (ala Perl, Python, Ruby, etc) is a wasted effort. 
One
> motivation for that thought is that once Lua had exceptions, a
> class-esq system, and a bunch of modules, it would largly be the 
same
> as all those other systems, and it's just silly wheel-reinventing 
IMO,
> to have so many similar systems.
> 

I agree completely, I don't want another Python.  Lua is fast and 
small, and usable in embedded systems.  I could really care less 
about the discussions people have about lexical scoping, and 
correctness, and anything that isn't about size and speed.

> Some examples of items discussed on the list which might be useful
> additions include:
> 
>  1) Memory management optimizations for small memory for embedded 
use
>  2) More real-time Garbage collection optimizations for lowering 
>     collection pause time (as it seems Lua has been picked up among
>     Game programmers)
>  3) code-safety features such as "require variable declarations" or
>     static typing (ala unrealscript)
>  4) compiling Lua code into C 

#2 above is of the most concern.  I would really like to see a 
deterministic garbage collector of some sort.