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- Subject: Garbage collection slowdown
- From: "Martin Stone" <Martin.Stone@...>
- Date: Tue, 5 Feb 2002 16:53:54 -0000
Hello everyone. I wonder if anyone can help me...
I'm repeatedly forcing garbage collection every frame (in a game) like this:
lua_setgcthreshold(L, 0);
The time taken for this function to complete seems to increase with each call. In between calls the same lua function is called every frame, generating (presumably) a fixed amount of garbage each time.
Does anyone know what I can do about this?
Thanks,
Martin.