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jim wrote:
> Seems a system like this assumes a couple things:
>
> - for WIN32, the Lua vm is also a DLL and the dynamically loaded
> 'interface DLL' is linked to it's stub. (otherwise, how does the interface
> DLL gain access to the lua vm functional interface?)

sorry, you were right, if lua is statically linked to the library, then
there will
be allocation conflicts. Does it happens the same in other platforms or it's
a win32 issue only?


Ignacio Castaño
castano@asidesoft.com



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