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Guys,

If you want to participate in planning the editor and giving comments,
please do everyone on the lua-l list a favor and join the visuallua-devs
list. You can do that at:
https://sourceforge.net/mail/?group_id=33174

If you don't want to join another list, but would like to post a comment
about the editor, please send it to me personally and I will forward it to
the guys on the list. You may also want to join visuallua-users, as we will
be posting ANNs of alphas/betas, etc etc to that list.

Thanks,

Matt "Kerion" Holmes

----- Original Message -----
From: <Chris.Kaiser@peoplefirst.com>
To: "Multiple recipients of list" <lua-l@tecgraf.puc-rio.br>
Sent: Tuesday, November 13, 2001 1:41 PM
Subject: RE: VisLua - Cross platform Lua IDE


> Sure would be nice to be able to extend the editor using lua too. ;)
>
> Chris
>
> > -----Original Message-----
> > From: Nick Trout [mailto:nick@videosystem.co.uk]
> > Sent: Tuesday, November 13, 2001 7:59 AM
> > To: Multiple recipients of list
> > Subject: Re: VisLua - Cross platform Lua IDE
> >
> >
> > > Nice..This is more and less what uCore is (But uCore is not
> > opensource),
> > > What I (we) have done is create the entire
> > IDE/Debugger/Editor/Window
> > > designer/Report designer within uCore itself.
> > >
> > > So I would suggest that you consider this approach. It will
> > make the system
> > > much more powerfull and more open for people to use, expand etc..
> >
> > I think some debugger code will get included into your
> > project (like LuaDbg)
> > and this will manage your application debug session. I think
> > it has to be
> > flexible enough to work in command line mode for apps or
> > platforms that have
> > no GUI and for apps which are/want to be GUI driven. This
> > should be fairly
> > straight forward as we can just bolt a GUI on LuaDbg.
> >
> > The main focus of the project is a debugger/inspector. The editor is a
> > secondary concern since we all have editors already, although
> > I think it would
> > be nice to have it all as one suite. The editor only requires
> > wxLua. The
> > debugger requires communication with your code. How it is all
> > configured and
> > launched will have to be configurable depending on the
> > project because of the
> > nature of Lua (ie. standalone or embedded). Issues such as number type
> > modifcation can be dealt with by the LuaDbg library which is
> > integrated with
> > the client code.
> >
> > Any other functionality eg. Dialog designers etc can be addons for the
> > project. The more that is written in Lua the more it will be
> > configurable and
> > portable.
> >
> > Regards,
> > Nick
> >
> >
> >
>