lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


Sure would be nice to be able to extend the editor using lua too. ;)

Chris

> -----Original Message-----
> From: Nick Trout [mailto:nick@videosystem.co.uk]
> Sent: Tuesday, November 13, 2001 7:59 AM
> To: Multiple recipients of list
> Subject: Re: VisLua - Cross platform Lua IDE
> 
> 
> > Nice..This is more and less what uCore is (But uCore is not 
> opensource),
> > What I (we) have done is create the entire 
> IDE/Debugger/Editor/Window
> > designer/Report designer within uCore itself.
> >
> > So I would suggest that you consider this approach. It will 
> make the system
> > much more powerfull and more open for people to use, expand etc..
> 
> I think some debugger code will get included into your 
> project (like LuaDbg)
> and this will manage your application debug session. I think 
> it has to be
> flexible enough to work in command line mode for apps or 
> platforms that have
> no GUI and for apps which are/want to be GUI driven. This 
> should be fairly
> straight forward as we can just bolt a GUI on LuaDbg.
> 
> The main focus of the project is a debugger/inspector. The editor is a
> secondary concern since we all have editors already, although 
> I think it would
> be nice to have it all as one suite. The editor only requires 
> wxLua. The
> debugger requires communication with your code. How it is all 
> configured and
> launched will have to be configurable depending on the 
> project because of the
> nature of Lua (ie. standalone or embedded). Issues such as number type
> modifcation can be dealt with by the LuaDbg library which is 
> integrated with
> the client code.
> 
> Any other functionality eg. Dialog designers etc can be addons for the
> project. The more that is written in Lua the more it will be 
> configurable and
> portable.
> 
> Regards,
> Nick
> 
> 
>