[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: RE: VisLua - Cross platform Lua IDE
- From: Chris.Kaiser@...
- Date: Tue, 13 Nov 2001 10:41:03 -0800
Sure would be nice to be able to extend the editor using lua too. ;)
> -----Original Message-----
> From: Nick Trout [mailto:email@example.com]
> Sent: Tuesday, November 13, 2001 7:59 AM
> To: Multiple recipients of list
> Subject: Re: VisLua - Cross platform Lua IDE
> > Nice..This is more and less what uCore is (But uCore is not
> > What I (we) have done is create the entire
> > designer/Report designer within uCore itself.
> > So I would suggest that you consider this approach. It will
> make the system
> > much more powerfull and more open for people to use, expand etc..
> I think some debugger code will get included into your
> project (like LuaDbg)
> and this will manage your application debug session. I think
> it has to be
> flexible enough to work in command line mode for apps or
> platforms that have
> no GUI and for apps which are/want to be GUI driven. This
> should be fairly
> straight forward as we can just bolt a GUI on LuaDbg.
> The main focus of the project is a debugger/inspector. The editor is a
> secondary concern since we all have editors already, although
> I think it would
> be nice to have it all as one suite. The editor only requires
> wxLua. The
> debugger requires communication with your code. How it is all
> configured and
> launched will have to be configurable depending on the
> project because of the
> nature of Lua (ie. standalone or embedded). Issues such as number type
> modifcation can be dealt with by the LuaDbg library which is
> integrated with
> the client code.
> Any other functionality eg. Dialog designers etc can be addons for the
> project. The more that is written in Lua the more it will be
> configurable and