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I have done some work (really Roman has done the work, I have just bugged
him) to make titmouse an embeddable C++ component. This has been really
useful in my product, and I'd be gung-ho about creating a cross-platform
solution.

One suggestion - let's do the IDE <-> debugger communications over a socket,
so as to isolate the GUI from the debugging. Second, I highly recommend the
Scintilla editing component, that timouse uses. It's great and (I believe)
cross-platform. www.scintilla.org

I'm joining the mailing list now...

Eric

-----Original Message-----
From: owner-lua-l@tecgraf.puc-rio.br
[mailto:owner-lua-l@tecgraf.puc-rio.br]On Behalf Of Thatcher Ulrich
Sent: Tuesday, November 13, 2001 6:34 AM
To: Multiple recipients of list
Subject: Re: VisLua - Cross platform Lua IDE


On Nov 13, 2001 at 03:58 -0000, Nick Trout wrote:
> nature of Lua (ie. standalone or embedded). Issues such as number type
> modifcation can be dealt with by the LuaDbg library which is integrated
with
> the client code.

Augh, I can't find a reference to LuaDbg (but it sounds really
familiar...)

My sentiments exactly on the debugger interface.

--
Thatcher Ulrich <tu@tulrich.com>
http://tulrich.com