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- Subject: Re: Lua-swig design, was Re: example Lua game
- From: luagnome@...
- Date: Tue, 06 Nov 2001 17:25:33 +0100 (MET)
En réponse à Nick Trout <nick@videosystem.co.uk>:
> >>Basically, Lua-swig generates 'userdata' for constants in order to
> avoid them to
> be overwritten as if they were simple Lua global variables.
> On the other hand, this trick also apply to global variables and
> permits
> to uses
> 'C' global variables (as long as they are of some basic type, char,
> int,
> float...) as Lua global variables: writing to them modify the actual C
> variable
> (as intented).
> Hope it makes this "inefficient" choice a little bit clearer.
>
> I'm not an expert on tag methods. From what I remember you can only
> settagmethods on tables and userdata. Hence your decision? I just
> wondered if there was a solution which didnt require the allocs (ie.
> alloc memory and create a userdata object for every readonly
> constant).
> Our code is particularly sensitive to this as we want to avoid
> fragmentation.
> eg.
>
> readonlytag = newtag()
>
> settagmethod(readonlytag,'getglobal',
> function (obj,t)
> return t.value
> end )
>
> settagmethod(readonlytag,'setglobal',
> function (x)
> error("Cant do that")
> end )
>
> -- this bit could be generated by the binding
> my_pi = { value=3.1415927 }
> settag(my_pi,readonlytag)
>
> print (my_pi) -- will print value
> my_pi = 1 -- throws an error
>
> You could then have another tag method for readwrite which wrote
> through
> back to the C code instead of giving an error.
>
> Regards,
> Nick
>
Your description makes clear what the C code does, except -as you mentioned-
that it apply tags to userdata instead of table.
These usedata are small chunks of memory (a long) allocated at program start
instead of requesting a table from the Lua memory. In terms of memory footprint,
I am not sure that allocating as many tables as constants is deeply different
from allocating as many userdatas.
For writing back to the C variable, you also need to keep a pointer to the C
variable and you end up with allocating memory for the table (from Lua) and for
keeping the pointer: userdata saves you the table allocation here.
If I understand correctly, you are concerned with memory fragmentation, but -in
this case- those allocation are made early in the initialisation process and
never freed, it does consume memory, not fragment it. On the other hand, it also
consumes less memory than tables.
Regards,
-- luagnome <http://luagnome.free.fr>