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Jens Wessling wrote:
We have a lot of other nice Lua integration features. 1) Auto registration of C++ functions. 2) Ability to call class member functions from Lua. 3) Type safe pointer passing to and from Lua 4) Unified C++ function handler for C++ calls made from Lua.
Could you talk a little more about (1)? Currently I have to precede each scriptable C++ function with a couple of macros to register it with Lua. If you've found a way to make this more transparent I'd love to hear it. Jason