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> >What's wrong with using an unsigned long for this?
>
> Nothing, except the desire to have simpler types in the API.

I don't see anything wrong with using the full range of ISO types... I
understand that for embedded targets you want to use int where possible, but
this seems like a bit of a Procrustean approach.

-- 
http://sc3d.org/rrt/ | certain, a.  insufficiently analysed