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- Subject: Re: Lua gc in games
- From: Reuben Thomas <rrt@...>
- Date: Mon, 6 Aug 2001 15:19:21 +0100 (BST)
> >What's wrong with using an unsigned long for this?
> Nothing, except the desire to have simpler types in the API.
I don't see anything wrong with using the full range of ISO types... I
understand that for embedded targets you want to use int where possible, but
this seems like a bit of a Procrustean approach.
http://sc3d.org/rrt/ | certain, a. insufficiently analysed