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Hello all,
I am trying to tie in to the garbage
collection system. My (current) question is this: when my "gc" function is
called, how do I know what memory is being freed? I would like to tie in
so that I can delete the memory on my side that Lua is not using any more, but I
don't know what that memory is? How do I, with only the lua_State pointer,
find out what memory is being collected?
Thanks,
Jens Wessling
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