[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: RE: Coroutine support in 4.1 / IPC mechanisms
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Fri, 20 Apr 2001 14:19:22 -0300 (EST)
>>- suport for wchar (preparing for unicode)
>
>I can imagine some people need to store more than ASCII in lua strings. I
>can even imagine that we might use this feature for game localization.
>Adding it seems the right thing to do... but please avoid bloat. Is there
>demand for this feature? Is UTF-8 the answer?
No bloat, unless you do use Unicode or whatever. Like I said, it's all a matter
of defining the right macros. The code has been changed to add macros for
basic types such as char and also aroung literal strings.
>>We'll do something more general: you'll be able to compile Lua wth different
>>"personalities": integer, float, 16-bit, wchar, multithreaded, etc.,
>>by adding a user-defined header file luser.h.
>
>I trust this will not involve #if spaghetti?
No spaghetti! See above.
>(Incidentally are you aware that 'luser' is a mild derogatory term for
>computer users with little technical knowledge?)
Oops! On the other hand, such users will probably not be able to compile Lua
in any way other than plain in-the-box.
>In my view the soul of lua is power through simplicity.
Same here.
--lhf