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>solution that would be nice if implemented in Lua would be to make 
>lua stackless. This way coroutines could easily be implemented in a 
>cross-platform way.

That's the way we plan to do it in 4.1.

>Originaly, we wanted to use Lua as our scripting system. So i have 
>implemented a simple co-routine system on top of Lua. After some 
>tests, we are hoewver considering making our own scripter because of 
>some performance issues on the Playstation 2 platform.

That's sad :-(
Was it the performance of your co-routine layer or was it Lua's performance?