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Hi All,

Just wondering if any progress has been made with regards to adding
coroutine support to LUA?? - This is the main stumbling block we've
come across while trying set up cooperative character scripts...

** Also, would anyone have any solid examples of coroutine implementation?
i.e. how to handle multiple (i.e. hundreds, maybe thousands) of
independant characters in a persistant world which need to fully
interact with one another? We're very new to scripting, and have had
little luck trying to find help on this particular topic :(

As a note, the project we are working is a real-time dedicated server based
RPG with which we hope to add scripted AI.

Thankyou,
Daniel.