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- Subject: Saving the lua state
- From: Falko Poiker <fpoiker@...>
- Date: Fri, 21 Jul 2000 15:08:05 -0700
We're currently implementing the save game for the game we're developing
that uses lua, but I've run into the problem of saving the lua state. The
lua state has quite a few pointers and such, so I imagine saving it may be
alot of work. Has anybody done this yet? I understand MDK 2 saves their
games as lua files - anybody know how this works? What problems did you run
into? What went well?
Any help would be appreciated...