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- Subject: Re: Lstrings
- From: Steve Dekorte <steve@...>
- Date: Thu, 25 May 2000 11:06:34 -0700
Waldemar Celes <email@example.com> wrote:
> I am considering to use string, instead of a special C type,
> but I am still not sure that's the best choice.
> I decided to use a special type because I have to provide special
> functions to manipulate the buffer anyway.
> If you use GL_BYTE type, you can manipulate a buffer as a conventional
> string, but for different types (GL_SHORT, GL_FLOAT, etc) you need
> special functions.
I see. Would it be possible to write those special functions to
manipulate strings instead of a special C type?
string = bitor(string1, string2)
string = bitand(string1, string2)
string = bitxor(string1, string2)
string = bitshift(string1, number)
string = bitinvert(string1)
(or have the operations apply to the string in-place)
It would be great if these(or some similiar bitwise string functions)
could be made a standard part of Lua: