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- Subject: Re: Lua Future
- From: Luiz Henrique de Figueiredo <lhf@...>
- Date: Mon, 3 Apr 2000 10:03:57 -0300 (EST)
>From: Edgar Toernig <froese@gmx.de>
>I made a complete lua with integer arithmetic. No floating point
>anywhere. The standard lua has some problem when LUA_NUM_TYPE is
>long - it still uses floating point in a lot of places.
Not "a lot of places", but only in the lexer and in tonumber and tostring:
% grep LUA_NUMBER *.[ch]
lobject.c:double luaO_str2d (char *s) { /* LUA_NUMBER */
lobject.h:** GREP LUA_NUMBER to change that
lundump.h:#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
lvm.c:int luaV_tonumber (TObject *obj) { /* LUA_NUMBER */
lvm.c:int luaV_tostring (TObject *obj) { /* LUA_NUMBER */
(NUMBER_FMT in only used in luac.)
Of course, to completely avoid floating point, you have to change the API.
I've promised to write a LTN about this. Will do.
--lhf