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- Subject: Registering methods with lua_register
- From: Flavio Spolidoro Ferreira Gomes <spol@...>
- Date: Fri, 28 Jan 2000 15:41:40 -0200 (EDT)
I am trying to register a C++ object method to be called from the lua enviroment
but I am getting the following warning:
ev_lua_engine.cpp: In method `LuaEngine::LuaEngine(char *)':
ev_lua_engine.cpp:95: warning: converting from `void (LuaEngine::*)()' to `void
Look at how I am doiing this:
lua_register(LuaState, "ev_trap", this->EngineExec);
This was the line 95.
LuaState is a lua_State * variable which holds my enviromnet state (Iam currently
EngineExec is a method of my class LuaEngine.
If I register a C pure function everything works fine.
Does anyone know the correct way to register a C++ method?
Thanks in advance.