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- Subject: abstracted I/O, and my project.
- From: Mike Cuddy <mcuddy@...>
- Date: Tue, 10 Aug 1999 14:53:19 +0100
Right now, the LUA I/O functions in iolib are pretty hardwired to FILE*'s.
Is there anybody out there who is doing things in a more "abstract" way?
(i.e.: string buffers, function-calls for GUI based I/O), or are people
just rolling their own I/O routines for their particular application?
My application (and I keep meaning to send this to the tecgraf guys ;-)
is an edutainment game based on the 1984 apple II game "Robot Oddysey".
it's called "DigiBot", and there's a putative page up for it
I haven't updated the site in a dog's age (I'm busy being director of
development for a start up ;-), and it doesn't mention LUA at
all (*YET*), but it will be there ;-)
Currently, I'm integrating LUA with a Win32 GUI toolkit called "Chilkat SDK"
(http://www.chilkat.com/) and it's coming along pretty well.
The reason that I'd like the abstracted I/O facilities is that I'm
writing a "quake style console" widget to help with debugging (I suppose
I could override _ERRORMESSAGE, right?)
Mike Cuddy (mcuddy@FensEnde.com, MC312), Programmer, Daddy, Human.
Fen's Ende Software, Redwood City, CA, USA, Earth, Sol System, Milky Way.
I remember asking why ... Let it rain, and protect us from this Cruel Sun.
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