Simple Lua Icxx Example |
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/*
* The lua-icxx (C++) equivalent of API example at
* http://lua-users.org/wiki/SimpleLuaApiExample.
* Oliver Schoenborn, Jul 2011
*/
#include "lua_icxx/lua_icxx.h"
#include "iof/fmtr.hpp"
#include <iostream>
int
main()
{
LuaInterpreter L;
/* Load the file containing the script we are going to run */
LuaFuncRef chunk = L.chunkFromFile("sample1.lua");
if ( chunk.isError() ) {
std::cerr << "Couldn't load file: " << chunk.getErrMsg() << std::endl;
exit(1);
}
LuaTableRef table = L.newTable();
for (int i = 1; i <= 5; i++)
table[i] = i*2;
/* By what name is the script going to reference our table? */
L.setGlobal("foo", table);
/* Ask Lua to run our little script */
LuaTempResult res = chunk();
if ( res.isError() ) {
std::cerr << "Failed to run script: " << res.getErrMsg() << std::endl;
exit(1);
}
/* Get the returned value at the top of the stack (index -1) */
double sum = res[1];
// following line uses the iof library (ioflib.sf.net) for printf-output in c++
std::cout << iof::fmtr("Script returned: %.0fs") << sum << std::endl;
return 0;
}
In version 1.x, lua-icxx only supports part of the Lua C API, but the C API can be used in conjunction with lua-icxx. Extending lua-icxx to cover more of the C API is easy to do, email author (schoenborno@users.sf.net).
If you wonder why lua-icxx does not provide ways to bind to C++ code from Lua, it is because this can be done by other tools like SWIG and tolua++. Lua-icxx provides what those and other binding libs typically do not provide (easy access to a Lua interpreter from a C++ application).