Lua Luna Five |
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Added function to Register a single table
RegisterTableAdded example for properties using LUA_REGISTRYINDEX
----------------------------------------------------------------------------------------------------- #include <string.h> // For strlen // 2015-09-16: Register uses __call in metatable to create a new class template < typename T > class Luna { public: struct PropertyType { const char *name; int (T::*getter) (lua_State *); int (T::*setter) (lua_State *); }; struct FunctionType { const char *name; int (T::*func) (lua_State *); }; /* @ check Arguments: * L - Lua State * narg - Position to check Description: Retrieves a wrapped class from the arguments passed to the func, specified by narg (position). This func will raise an exception if the argument is not of the correct type. */ static T* check(lua_State * L, int narg) { T** obj = static_cast <T **>(luaL_checkudata(L, narg, T::className)); if ( !obj ) return nullptr; // lightcheck returns nullptr if not found. return *obj; // pointer to T object } /* @ lightcheck Arguments: * L - Lua State * narg - Position to check Description: Retrieves a wrapped class from the arguments passed to the func, specified by narg (position). This func will return nullptr if the argument is not of the correct type. Useful for supporting multiple types of arguments passed to the func */ static T* lightcheck(lua_State * L, int narg) { T** obj = static_cast <T **>(luaL_testudata(L, narg, T::className)); if ( !obj ) return nullptr; // lightcheck returns nullptr if not found. return *obj; // pointer to T object } /* @ Register Arguments: * L - Lua State * namespac - Namespace to load into Description: Registers your class with Lua. Leave namespac "" if you want to load it into the global space. */ private: static void Register_Metatable(lua_State* L) { luaL_newmetatable(L, T::className); int metatable = lua_gettop(L); lua_pushstring(L, "__gc"); lua_pushcfunction(L, &Luna < T >::gc_obj); lua_settable(L, metatable); lua_pushstring(L, "__tostring"); lua_pushcfunction(L, &Luna < T >::to_string); lua_settable(L, metatable); lua_pushstring(L, "__index"); lua_pushcfunction(L, &Luna < T >::property_getter); lua_settable(L, metatable); lua_pushstring(L, "__newindex"); lua_pushcfunction(L, &Luna < T >::property_setter); lua_settable(L, metatable); for (int i = 0; T::properties[i].name; i++) { // Register some properties in it lua_pushstring(L, T::properties[i].name); // Having some string associated with them lua_pushnumber(L, i); // And a number indexing which property it is lua_settable(L, metatable); } for (int i = 0; T::methods[i].name; i++) { lua_pushstring(L, T::methods[i].name); // Register some functions in it lua_pushnumber(L, i | (1 << 8)); // Add a number indexing which func it is lua_settable(L, metatable); // } lua_pop(L, 1); } public: // REGISTER CONSTRUCTOR AS A GLOBAL TABLE via __call function static void Register(lua_State * L, const char *namespac = NULL ) { Register_Metatable(L); if ( namespac && strlen(namespac) ) { lua_getglobal(L, namespac); if( lua_isnil(L,-1) ) // Create namespace if not present { lua_newtable(L); lua_pushvalue(L,-1); // Duplicate table pointer since setglobal pops the value lua_setglobal(L, namespac); } lua_newtable(L); // class table lua_newtable(L); // metatable lua_pushstring(L, "__call"); lua_pushcfunction(L, &Luna < T >::constructor); lua_settable(L, -3); lua_setmetatable(L, -2); lua_setfield(L, -2, T::className); lua_pop(L, 1); } else { lua_newtable(L); // class table lua_newtable(L); // metatable lua_pushstring(L, "__call"); lua_pushcfunction(L, &Luna < T >::constructor); lua_settable(L, -3); lua_setmetatable(L, -2); lua_setglobal(L, T::className); } } // REGISTER CLASS AS A GLOBAL TABLE static void RegisterTable(lua_State * L, const char *namespac = NULL) { Register_Metatable(L); if (namespac && strlen(namespac)) { lua_getglobal(L, namespac); if (lua_isnil(L, -1)) // Create namespace if not present { lua_newtable(L); lua_pushvalue(L, -1); // Duplicate table pointer since setglobal pops the value lua_setglobal(L, namespac); } T* ap = new T(L); push(L, ap); lua_setfield(L, -2, T::className); lua_pop(L, 1); } else { T* ap = new T(L); push(L, ap); lua_setglobal(L, T::className); } } /* @ constructor (internal) Arguments: * L - Lua State */ static int constructor(lua_State * L) { T* ap = new T(L); T** a = static_cast<T**>(lua_newuserdata(L, sizeof(T *))); // Push value = userdata *a = ap; luaL_getmetatable(L, T::className); // Fetch global metatable T::classname lua_setmetatable(L, -2); return 1; } /* @ createNew Arguments: * L - Lua State T* - Instance to push Description: Loads an instance of the class into the Lua stack, and provides you a pointer so you can modify it. */ static void push(lua_State * L, T* instance ) { T **a = (T **) lua_newuserdata(L, sizeof(T *)); // Create userdata *a = instance; luaL_getmetatable(L, T::className); lua_setmetatable(L, -2); } /* @ property_getter (internal) Arguments: * L - Lua State */ static int property_getter(lua_State * L) { lua_getmetatable(L, 1); // Look up the index of a name lua_pushvalue(L, 2); // Push the name lua_rawget(L, -2); // Get the index if (lua_isnumber(L, -1)) { // Check if we got a valid index int _index = (int)lua_tointeger(L, -1); T** obj = static_cast<T**>(lua_touserdata(L, 1)); lua_pushvalue(L, 3); if( _index & ( 1 << 8 ) ) // A func { lua_pushnumber(L, _index ^ ( 1 << 8 ) ); // Push the right func index lua_pushlightuserdata(L, obj); lua_pushcclosure(L, &Luna < T >::function_dispatch, 2); return 1; // Return a func } lua_pop(L,2); // Pop metatable and _index lua_remove(L,1); // Remove userdata lua_remove(L,1); // Remove [key] return ((*obj)->*(T::properties[_index].getter)) (L); } return 1; } /* @ property_setter (internal) Arguments: * L - Lua State */ static int property_setter(lua_State * L) { lua_getmetatable(L, 1); // Look up the index from name lua_pushvalue(L, 2); // lua_rawget(L, -2); // if ( lua_isnumber(L, -1) ) // Check if we got a valid index { int _index = (int)lua_tointeger(L, -1); T** obj = static_cast<T**>(lua_touserdata(L, 1)); if( !obj || !*obj ) { luaL_error( L , "Internal error, no object given!" ); return 0; } if( _index >> 8 ) // Try to set a func { char c[128]; sprintf_s( c , "Trying to set the method [%s] of class [%s]" , (*obj)->T::methods[_index ^ ( 1 << 8 ) ].name , T::className ); luaL_error( L , c ); return 0; } lua_pop(L,2); // Pop metatable and _index lua_remove(L,1); // Remove userdata lua_remove(L,1); // Remove [key] return ((*obj)->*(T::properties[_index].setter)) (L); } return 0; } /* @ function_dispatch (internal) Arguments: * L - Lua State */ static int function_dispatch(lua_State * L) { int i = (int) lua_tonumber(L, lua_upvalueindex(1)); T** obj = static_cast < T ** >(lua_touserdata(L, lua_upvalueindex(2))); return ((*obj)->*(T::methods[i].func)) (L); } /* @ gc_obj (internal) Arguments: * L - Lua State */ static int gc_obj(lua_State * L) { T** obj = static_cast < T ** >(lua_touserdata(L, -1)); if( obj && *obj ) delete(*obj); return 0; } static int to_string(lua_State* L) { T** obj = static_cast<T**>(lua_touserdata(L, -1)); if( obj ) lua_pushfstring(L, "%s (%p)", T::className, (void*)*obj); else lua_pushstring(L,"Empty object"); return 1; } }; -----------------------------------------------------------------------------------------------------
LuaClass::LuaClass(lua_State* L)
{
ref_property = LUA_REFNIL;
}
const char LuaClass::className[] = "luaclass";
const Luna<LuaClass>::PropertyType LuaClass::properties[] =
{
{ "property", &LuaClass::lua_get_property, &LuaClass::lua_set_property },
{ 0 }
};
int LuaClass::lua_set_property(lua_State* L)
{
luaL_unref(L, LUA_REGISTRYINDEX, ref_format);
ref_format = luaL_ref(L, LUA_REGISTRYINDEX);
return 0;
}
int LuaClass::lua_get_property(lua_State* L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, ref_format);
return 1;
}
const Luna<LuaClass>::FunctionType LuaClass::methods[] =
{
{ "func", &LuaClass::lua_func },
{ 0 }
};
int LuaClass::lua_func(lua_State* L)
{
const char* str = luaL_checkstring(L, -1);
// do something
lua_pushinteger(L, 1);
return 1;
}