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- Subject: A blog post about object decomposition / component system in Lua
- From: Petri Häkkinen <petrih3@...>
- Date: Mon, 11 Sep 2017 14:23:50 +0300
Every now and then there has been some discussions on the mailing list about Lua-based game engines and their component systems. I just wrote a blog post about a custom mix-in style solution for breaking down game objects into components. We have been using the solution for a year in production use and we are quite pleased with it.
Here's the link to the article: