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- Subject: Re: Android support
- From: Marc Balmer <marc@...>
- Date: Sun, 25 Dec 2016 16:01:42 +0100
I am late to the game, but I recently started working on an Android app
that includes Lua. Fortunately I have quite a bit of experience with
the JNI and several (non Android) projects where Lua is called from Java...
Now I wonder how other Android/Lua hackers handle 'require' for modules
written in C/C++. Do you link your modules with Lua into a single
library or do you create several .so files? If the latter, how do you
trick Lua into loading the right shared object?