[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: Introducing Lua nodes
- From: Hisham <h@...>
- Date: Thu, 5 Jun 2014 21:00:17 -0300
On 5 June 2014 17:54, Marc Balmer <firstname.lastname@example.org> wrote:
> Am 05.06.2014 22:48, schrieb Elias Barrionovo:
> That looks great! I used to run a similar architecture in Python until
> recently, so I'll definitely check it out.
> On Jun 5, 2014 5:34 PM, "Marc Balmer" <email@example.com> wrote:
>> Lua nodes comes as a binary, called "node", which takes a filename of a
>> Lua program as argument. This Lua program is meant to "orchestrate" a
>> network of Nodes.
> Would you consider changing the binary name to something other than "node",
> such as "lnode", "luanode " etc.? That's already the name of Node.JS's
> I think such name clashes can happen. Since I don't use Node.JS (and even
> don't know what it is), I don't see a problem.
You should know there would be a name clash, since there was a
presentation on LuaNode on the very same Lua Workshop 2013 which you
I also suggest you to rename your project, but may I preemptively ask
you not to rename it to "Lua rocks" please. ;)