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- Subject: Re: Praise of Lua from a game developer
- From: steve donovan <steve.j.donovan@...>
- Date: Thu, 26 Jul 2012 18:25:59 +0200
On Wed, Jul 25, 2012 at 8:57 PM, Petri Häkkinen <firstname.lastname@example.org> wrote:
> Something that people here might be interested in. I just updated our blog with my experiences of using Lua to write Legend of Grimrock, an old school dungeon crawling game released recently for PC.
That was fun, thanks. I've always liked the idea of _operating on a
live patient_, for exactly those reasons - building and then having to
get back to where you were working.
The issue of incremental compilation is important and I suspect it is
solvable, using an insight of Peter Cawley's: when you recompile a
function, you recompile that function within an artificial chunk that
mimmicks the original upvalues. Got some test code working a while
back and then lost it.
PS. I note in the comments you were approached by a member of one of
the Testing cults, offering to send you pamphlets. I think testing is
cool, but I question the judgement of people who think that _only_
testing is cool.