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Something that people here might be interested in. I just updated our blog with my experiences of using Lua to write Legend of Grimrock, an old school dungeon crawling game released recently for PC.

The blog article can be found here:

I like how you highlight the benefits of your Lua-and-C++ approach compared to the more common C++-and-Lua scenario. Admittedly, the difference is a subtle one. But development does become *much* more productive (and pleasant) the more you manage to move things over to Lua.