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- Subject: Re: [ANN] ZeroBrane Studio 0.31; now with Mac support
- From: Paul K <paulclinger@...>
- Date: Tue, 17 Jul 2012 17:44:29 -0700
Appreciate the feedback. I'm not a regular Mac user/developer, so it's
quite possible there is a better way to do this. I used
DYLD_LIBRARY_PATH, which is set from
ZeroBraneStudio.app/Contents/MacOS/ZeroBraneStudio script, to make the
application find its libraries.
I also tested this setup on several different machines (running from a
mounted drive, a mounted dmg, and also from /Applications/ folder) and
haven't seen any problems.
I'll go through the documentation you referenced. How are you running
the app when you get the error and what is OS X version you use?
On Tue, Jul 17, 2012 at 5:02 PM, liam mail <email@example.com> wrote:
> On 18 July 2012 00:28, Paul K <firstname.lastname@example.org> wrote:
>> There are still
> few issues with the Mac version (all seem to be wxwidgets related),
> You seem to have some wrong install names in your dylibs, you
> really should be using install names with @executable_path or
> @loader_path 
>  dyld: Library not loaded:
>  https://developer.apple.com/library/mac/#documentation/Darwin/Reference/Manpages/man1/dyld.1.html