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- Subject: Re: Generating Lua Bytecode
- From: Philippe Lhoste <PhiLho@...>
- Date: Wed, 12 Jan 2011 15:06:33 +0100
On 12/01/2011 13:00, steve donovan wrote:
We had a thread about this recently, but the basic issue is the same
as with Metalua; there is no standard LVM bytecode, it depends on the
implementation. So if you wanted to use LuaJIT to go really fast, you
would be better off using Lua itself as the intermediate compilation
even less standard bytecode!
Similarly, lot of compilers just generate C code too, leaving the machine-dependent code
generation and the optimizations to good compilers like GCC...
-- (near) Paris -- France
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