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**Subject**: **Re: Getting randomic integers**
**From**: Eike Decker <zet23t@...>
**Date**: Sat, 16 Jan 2010 23:28:52 +0100

The randomseed function takes one number that is being used to
initialize the random number generator - otherwise, you'll always get
the same random numbers.
For example:
math.randomseed(os.time()) -- initialize based on actual time
for i=1,50 do print(math.random(100)) end -- generate random 50 random
numbers between 1 and 100
Check the manuals for accurate description though:
http://www.lua.org/manual/5.1/manual.html#pdf-math.random
Eike
2010/1/16 Luciano de Souza <luchyanus@predialnet.com.br>:
> Hi all,
>
> I could not understand how to get a trully randomic integer. Suppose I need
> 50 randomic integers each time I call a function. Serching in documentation,
> I found two functions in Math module: math.random and math.randomseed.
>
> The first one is not what I want. Calling it, I got always the same 50
> numbers. In Pascal, before using random functions, it's necessary to call
> "randomize" which starts the randomic number generator. I don't know if it's
> also necessary in Lua.
>
> But I try to use math.randomseed. The first tesst is:
>
> print(math.randomseed(100))
>
> print(math.randomseed(0, 100))
>
> Despite no errors, I dindn't get anything. So I ask: how to obtain 50
> different integers each time I call the randoms functions?
>
> Luciano de Souza