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- Subject: Re: calling a function who's name is stored in a lua table
- From: Philippe Lhoste <PhiLho@...>
- Date: Tue, 12 Jan 2010 15:21:49 +0100
On 12/01/2010 11:50, sean farrow wrote:
The keys are numbers, the values in this case are the names of functions
I wish to call.
Now if I know the value of the number of the function in the table I
wish to call (x) how can I call this without iterating through the
table—essentially is there a way of finding a value in a table given
local value = AtcActions[key]
Once I have the value as a string, how do I invoke the function in the
same script file with the values name?
_G is the table of global identifiers, and by default functions are global entities.
-- (near) Paris -- France
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