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steve donovan wrote:
The problem here is that Windows uses a nasty preprocessor hack for
functions which have ASCII and Widechar variants. So there's a:

#define LoadString LoadStringA

in the headers, assuming this is a ASCII build.

So, #undef LoadString is one fix.

Yes, it works (mingw32 on Dev-C++).
I confess being unaware of this problem.

But surely camel-case identifiers
like this are not otherwise found in the Lua sources?  Windows people
instinctively avoid them for the above reasons. Seems like a rename
would solve the problem cleanly.

At the very least, renaming LoadString (lundump.c:75) to something else.


About compiling... is it my faulty memory, or was Lua supposed to be compilable in C++ mode? I get errors (I'll detail them if this is relevant).