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On 08.01.2010 01:59, teppy wrote:
> Hello all,
>   I'm planning to modify Lua for use in an MMO server. The architecture
> is similar to the server that runs our current game, "A Tale in the
> Desert," but would use Lua as the scripting language.
>   Each machine in the server cluster would have a number of suspended
> Lua threads. It would pick one to run; the running thread could yield
> for a variety of reasons, including:
>     1. The code the thread is running explicitly yields.
>     2. The code tries to access a table that is not resident on the
> machine that the thread is running on.

I would do it in lua alone. Check out coroutines in PIL [1] and alua [2].