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On 14 Oct 2009, at 15:57, uri cohen wrote:

This is a version of
LUA where all internal strings are UTF16 (wide characters) rather than
chars, not a version with two types of strings like LuaState.

I assume you're aware that not all Unicode characters fit in 16 bits -- I never know if Windows wide character support realizes this.

David Dunham       Development Manager
+1 206 926 5722      GameHouse Studios