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On Fri, Sep 4, 2009 at 12:22 AM, Andre de
Leiradella<> wrote:
> Thanks, but how do I handle packages that include Lua files?

Some some bin2c variant to convert the Lua source files to C byte
arrays, embed said arrays in C application, then call luaL_loadbuffer
for each one and store in in package.preload. It shouldn't be too hard
to write a script which converts a directory of Lua files into a C
file which contains the arrays and code to load them.