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- Subject: Re: Support for Windows unicode paths
- From: Shmuel Zeigerman <shmuz@...>
- Date: Thu, 23 Jul 2009 10:12:50 +0300
Joshua Jensen wrote:
LuaPlus's wide string support has, among other things, been used to ship
a number of commercial console games (Xbox and others) to in Far Eastern
So should Lua be infected with this world-wide language enabling
"crap"? That's not my call. Unicode is far more than just 16-bit
characters, but having those 16-bit characters was sufficient to ship
properly localized string tables.
FWIW, I just simply leave the #defines off the majority of the time.
Here's an example of why I'd like to have Unicode support in Lua.
I'm maintaining a library ("LuaFAR") that allows writing plugins for FAR
(www.farmanager.com) in Lua. Since couple years ago, FAR has become a
Unicode application. This caused plugin writers to modify their plugins
to support Unicode too. That probably was not an easy task but still
quite feasible for those writing plugins in C/C++, Pascal and
PowerShell. It seems that to do so with Lua, both LuaFAR *and* Lua
itself have to support Unicode.