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> I've included newest (unmodified) Lua into my c++ engine which I check
> for memory corruptions from time to time using the tool BoundChecker.
> It found some error inside Lua while creating a new state. I've attached
> two pictures showing the call stack, allocation call stack and code.
> If it is a bug, it doesn't do any bad things to my system
> [...]

I guess I forgot: even not being a bug, thanks for the feedback.

-- Roberto