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After looking more into my desire for asynchronous network communications, it appears as though a better solution might be to figure out a way to allow the users to spawn threads and use lua sockets directly.


Looking that the documentation for lua threading, I'm a little confused at the interaction between spawning a C thread and lua_newthread. Would doing the following be sufficient?


1. Implement lua_lock, lua_unlock, lua_userstateopen and lua_userstatethread to interact with OS synchronization objects - off the top of my head maybe a map<lua_State,CRITICALSECTION>.


2. Implement a Thread.New( threadFunc ) function in C which creates a new OS thread and in its thread function calls lua_pcall on threadFunc using the same lua_State


Do I need to use lua_newthread or would this be enough?



John Dunn

Senior Software Engineer

Systems Development Group

QSC Audio Products, LLC

4900 Pearl East Circle, Suite 205E

Boulder, CO 80301

303.951.3000 ext 302


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