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- Subject: Re: How to use "unsigned __int64" in lua?
- From: steve donovan <steve.j.donovan@...>
- Date: Fri, 13 Mar 2009 09:54:09 +0200
Lua is normally built with a double number type, which is of course a
bit too short for full 64-bit integers. It can be built for 64-bit
integer, then you lose floating-point operations. You can use the
LNUM patch, so you can have both double and 64-bit integer types. Or,
write an extension which wraps your 64-bit values in userdata. The
question is: do you need proper 64-bit integer arithmetic, or do you
just want to pass these numbers around, as ids?
On Fri, Mar 13, 2009 at 9:28 AM, wang peng <email@example.com> wrote:
> Dose anybody know this?