[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: Re: [ANN] Wild Pockets 3D web engine
- From: Mark Tomczak <mtomczak@...>
- Date: Mon, 2 Mar 2009 16:43:55 -0500
Currently the API is only available via the help section inside the
plugin. A dump of that documentation is in the future, but I don't
think we've nailed down a hard date yet.
On Wed, Feb 25, 2009 at 4:43 PM, Duncan Cross <firstname.lastname@example.org> wrote:
> On Wed, Feb 25, 2009 at 8:25 PM, Mark Tomczak <email@example.com>
>> Greetings everyone!
>> I am pleased to announce that Sim Ops Studios has just opened the Wild
>> Pockets 3D web engine for public beta. Wild Pockets is a system to
>> allow simple, straightforward development of games and other 3D web
>> applications. In addition to the ability to render 3D scenes, the
>> engine also includes support for mouse-and-keyboard input, physics and
>> collision simulation, sound, modern shader technology (normal maps,
>> per-pixel lighting, and gloss maps), and management of online
>> resources, all built in. The engine uses Lua as its scripting language
>> and includes full documentation of the API within the engine itself.
> An ambitious web-based collaborative game creator - very interesting, I like
> the look of this a lot. I look forward to making something out of it.
> I have a question though - is the reference for the Lua API only available
> through the help interface within the designer, or is it available in
> HTML/plain text somewhere else that I have not found? I know there is the
> manual but a bare "cheat-sheet" style reference list of every class etc.
> would be very useful while I'm getting to grips with the system.