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And in the process of writing LuaSocket 3.0

What's cooking for LuaSocket 3.0?

Completely new, completely assynchronous, level triggered

We are shooting for an API that behaves like the IOCP API
from Windows, but simpler to use.  Using kqueue on BSD, IOCP
on Windows, epoll on Linux.

It will be easy to implement higher level APIs (like the
dispatch.lua idea) on top of it. There will even be a
synchronous API on top of it (no select(), though).
Hopefully will scale very well w.r.t. number of sockets.

Kind regards,