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- Subject: Re: [Q] debugging Lua and C/C++ in one go
- From: "steve donovan" <steve.j.donovan@...>
- Date: Wed, 13 Feb 2008 18:30:06 +0200
You could probably attach two different debuggers to your process,
although this is of course not so elegant ;)
Or, the debugger front end could attach those two debuggers, and
maintain a unified picture....
If people consider this an interesting problem, I'll have a look for
the next release of scite-debug.
On 2/13/08, Leo Razoumov <firstname.lastname@example.org> wrote:
> Hi Everyone,
> my application (numerical simulation of a wireless network) is roughly
> 50% Lua and 50% C++. Lua code provides simulator organization, overall
> logic, I/O, user interface, configuration, traffic generation, etc.
> Computationally intensive numeric algorithms are implemented in C++
> and exported to Lua.
> I would like to step through my code with a debugger crossing from
> "Lua-land" to "C/C++ land" and back from within the same debugger.
> Setting break points in both Lua and C/C++, inspecting Lua and C/C++
> variables (global and local), Lua stack, etc.
> Is there any such debugger in existence?