[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: using Lua from Objective-C
- From: Jean-Claude Wippler <jcw@...>
- Date: Tue, 22 Jan 2008 15:01:17 +0100
Hi - I'm looking for a simple and robust way to use my Lua+C code from
Have been looking at luaobjc on LuaForge, which appears to be
addressing the much larger task of also tying into arbitrary ObjC code
What I'd ideally like is a very thin wrapper, so that my code appears
as a few fixed classes in ObjC. Many dozens of different methods,
with conversion for a range of simple data types. Also a few
immediate callbacks from Lua to ObjC, these could be wrapped in plain
C calls. No need to use ObjC classes from Lua, i.e. no Cocoa across
the bridge and no need to introspect ObjC from Lua. High performance
across the bridge is important, as well as proper memory management.
Lua will be embedded, so the whole thing becomes a self-contained
bundle/plug-in for use in ObjC.
Are there more options besides luaobjc?