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> > I apologise if this is either a stupid question, or has been asked 
> > before, but I was wondering if there was a way that I 
> haven't found of 
> > calling functions of one state from within a lua script of 
> another?  I 
> > have several states all started with lua_newthread() all of 
> which run 
> > their own scripts.
> I'm probably missing something here, but if all Lua states 
> descend from a single parent state (ie, have been created 
> with lua_newthread), I see no problem calling functions 
> across states. In C, you can simply use lua_xmove to send a 
> function from one state to another.
> --lhf

Wow. There were some fantastic responses to this question.  I'm not sure
that I would want to reverse 2 years of work to implement some of them,
but thanks anyway.  I think the xmove answer was the one I want though
(I'm annoyed I didn't find that in the docs), so I'll be trying that
approach first :)  

Thanks again,


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