lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]

If you are developing on Windows, and using Visual Studio then as far as I know VSLua is the only way to go.  It is the only vaguely professional integrated debugger I have found.  Although, to be honest, I am still evaluating it, and don't seem to be having much luck integrating it with my project in a useful manner at the moment.  YMMV.


> -----Original Message-----
> From: 
> [] On Behalf Of Jose Marin
> Sent: 29 October 2007 16:32
> To:
> Subject: Advice on a good way or tool to debug Lua code
> Hi.
> This topic was already discussed, but I wonder if, in the 
> meantime, some good solution arrived.
> One solution that allow us to run Lua code step by step, 
> inspect/modify variables, look at the stack, etc.
> My game is becomming more and more dependent of Lua code, 
> C/C++ is only a thin "glue" between Lua and the game engine.
> Any suggestions?
> Thanks!
>       Abra sua conta no Yahoo! Mail, o único sem limite de 
> espaço para armazenamento!

Tom Miles
 creative assembly ---------------------------------------------------------------------------- 
This email is sent by The Creative Assembly Limited company No. 03425917, registered in England &Wales registered office 27 Great West Road, Middlesex, TW8 9BW, England. The contents of this e-mail and any attachments are confidential to the intended recipient and may also be legally privileged. Unless you are the named addressee (or authorised to receive for the addressee) of this email you may not copy, disclose or distribute it to anyone else. If you have received this email in error, please notify us immediately by e-mail on and then delete the email and any copies. The Creative Assembly Limited have made all reasonable efforts to ensure that this e-mail and any attached documents or software are free from software viruses, but it is the recipient's responsibility to confirm this.