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- I am NOT suggesting to move Lua to C++. That said, I am wondering
  whether it would make sense to have a C++ implementation of Lua
  _in addition_ to the original Lua, an implementation that might
  be better suited for some Lua users that do _not_ deal with
  specialised embedded scenarios (where there might not even be a
  C++ compiler, I know).

I guess this sounds to me like too much work to be very beneficial. Would the maintainers then have to maintain two codebases?