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On Wed, Oct 24, 2007 at 03:14:53PM -0200, Luiz Henrique de Figueiredo wrote:
> What's the point of rewriting Lua in C++? The code already compiles as C++.

- Change Lua to satisfy the exception requirements I mentioned in another mail:
  - Report errors from Lua as exceptions
  - Allow exceptions to safely "fly through" Lua
  which would make integration in C++ projects a heck more easy (that is C++
  projects on the level of "Exceptional C++" and "Modern C++ Design").

- Replace many of the macros by overloaded inline functions (which makes the
  code clearer e.g. because the prototype of a function documents better how
  it is supposed to be used compared to a macro).

- Simplify the code by moderate use of C++ features where helpful and 
  without performance overhead.

- Make the implementation more flexible, e.g. to allow something like
  typedef std::complex< double > lua_number.

That's a spontaneous brainstorm...

Regards, Colin