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- Subject: Re: Lua error handling and C++
- From: Nick Gammon <nick@...>
- Date: Thu, 12 Oct 2006 14:59:34 +1000
On 12/10/2006, at 9:57 AM, Glenn Maynard wrote:
How are people dealing with error handling in C++? setjmp doesn't
get along with C++ destructors.
Just to help me understand the question, do you mean:
a. A Lua script calls some C++ code which might throw an exception?
b. Some C++ code calls a Lua script that might raise an error?